Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!uniwa!andreww From: andreww@uniwa.uwa.oz (Andrew John Williams) Newsgroups: comp.sys.amiga.hardware Subject: Re: Using the copper Message-ID: <1991Apr3.011632.21694@uniwa.uwa.oz> Date: 3 Apr 91 01:16:32 GMT References: <9104011518.35.1541@SAARAG> Distribution: comp Organization: University of Western Australia Lines: 31 m_gietzen@saarag.zer.sub.org writes: > >Once a guy asked about the reason of using the copper. >I program games and know sth. about this wonderfull customchip. >The simplest effect is the use of different palettes and different >screens in different resolutions. >You can mirror pictures without any processingtime, stretch pictures, ^^^^^^^^^^^^^^^^ I know someone who has achieved this on the C64. No I didn't believe it either. He's got a full-screen picture (80*200, any pixel any colour) and puts sinusoidal waves through it. With a scrolly message below. And a very little red bar in the border to show how much CPU time is left. This sometimes vanishes completely. >rotate them and so on. >Another great ability of the copper is that it is able to leave >interrupts. So you can exactly start a routine at the same >rasterpositon. (see rasterirqs on the C64...) >Ciao, John West (stealing Andrew's account) I'd rather have a box of fish than a son like that > Markus Gietzen >PS: Sorry for my bad english!