Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!ucsd!mvb.saic.com!ncr-sd!se-sd!cns!dltaylor From: dltaylor@cns.SanDiego.NCR.COM (Dan Taylor) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <880@cns.SanDiego.NCR.COM> Date: 29 Mar 91 00:34:49 GMT References: <1991Mar24.204206.11145@starnet.uucp> <20115@cbmvax.commodore.com> Organization: NCR Corp. SE-San Diego Lines: 31 In mykes@sega0.SF-Bay.ORG (Mike Schwartz) writes: >What is the commodore approved way of doing this? Show us some code >that takes over all 512K on a 512K machine and returns back to the OS! You don't NEED all 512K, if you do the game correctly! >>> < floppy disk stuff > If it violates the hardware specs, it's JUNK. PERIOD! >>> < paraphrased SW hacks follow > > self modifying code, jump directly into ROM routines, > use the CPU for timing, use the upper 8 bits of addresses in RAM > and in registers for flags or other data Exactly, all of these thing break programs, and I've purchased games that do some or all of them. But I will never again buy from the publishers of any of those games, unless I get an ABSOLUTE, MONEY BACK guarantee that I will be able to use the game, on my system, in my way, up front, on the box, or demo'd in the store. I will buy games. BUT, I will NOT buy games that do not let me have a functional Amiga, while I play them. Mike Schwartz mentions EA. That is one company that I will NEVER buy from again, PERIOD. I have already kept my money in my pockets, rather than buy games I wanted, like "Starflight", because EA distributes games that DON'T work correctly, or are not well-ported to the Amiga. Dan Taylor * My opinions, not NCR's *