Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!dsinc!bagate!cbmvax!amix!vanth!jms From: jms@vanth.UUCP (Jim Shaffer) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: Date: 30 Mar 91 16:59:37 GMT References: <23787@well.sf.ca.us> Organization: The Search For Terrestrial Intelligence Lines: 20 In article mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: > >The Amiga 500 is not a workstation. It is a game machine just like the >Nintendo or the Genesis. 90% of people who have Amiga 500's just stick >floppies in and reboot. Even if the 500 were a game machine (which it isn't; see below), that means you'd have to produce two versions of your game: one for the 500 where you can be unfriendly, and one for the "real" computers where you can't. Now, about that "game machine" remark... If it were a game machine, it wouldn't have disk drives. Writable ones anyway. But probably none at all. Game machines run games from ROM. It's a hell of a lot faster. -- * From the disk of: | jms@vanth.uucp | "You know I never knew Jim Shaffer, Jr. | amix.commodore.com!vanth!jms | that it could be so 37 Brook Street | uunet!cbmvax!amix!vanth!jms | strange..." Montgomery, PA 17752 | 72750.2335@compuserve.com | (R.E.M.)