Newsgroups: comp.sys.amiga.programmer Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!cunixf.cc.columbia.edu!cunixb.cc.columbia.edu!es1 From: es1@cunixb.cc.columbia.edu (Ethan Solomita) Subject: Re: Mike Farren Tutorial. Message-ID: <1991Apr2.070713.27206@cunixf.cc.columbia.edu> Sender: usenet@cunixf.cc.columbia.edu (The Network News) Nntp-Posting-Host: cunixb.cc.columbia.edu Reply-To: es1@cunixb.cc.columbia.edu (Ethan Solomita) Organization: Columbia University References: <21510@shlump.nac.dec.com> <2105@pdxgate.UUCP> <1517@tronsbox.xei.com> Date: Tue, 2 Apr 1991 07:07:13 GMT In article <1517@tronsbox.xei.com> dfrancis@tronsbox.xei.com (Dennis Heffernan) writes: > > I think the "bash the OS" forces need to get a clue. I don't honestly >care how many moving objects you can cram on the screen, or whether or not the >game has 245E+10 levels (which all look the same anyway). I DO care about the >quality of the game play. Some of the best games I ever played were originally >done on platforms like the C64 or even the Atari 2600. And no matter how much >you gussied them up, they wouldn't be any better if ported to the Amiga. > Agreed! Shadow of the Beast is a technically awesome game with great graphics. It is fun to wow friends with, and is fun to watch, for about 20 minutes. This is more true I guess of the out-and-out shoot-em-up which just isn't creative, but the graphics can really wowing. > PIRATES, for instance, is one of my favorite games. >It's a perfect example of what an Amiga game should be, >even if it only has two moving objects (most of the time) and no eurorock >soundtrack. > > Looking over my collection, the games I've enjoyed the most are the >ones with some kind of engaging plot, with lots of different things to do. >ROCKET RANGER (my all-time fave, which I'm going to miss when I get a hard >drive because anything that won't load on it is going out the window...), >LAND OF THE RISING SUN, WINGS (hmm, lots of CinemaWare...), Agreed. CinemaWare games weren't graphically miraculous, but they were still nice artwork, were interesting and had nice scene-dependent sound/music. They held my interest long enough to finish them. I believe that Rocket-Ranger is my all-time favorite game. And, BTW, there was no Euro-Rock music, but the music was catchy and exciting. I still remember the Rocket-Ranger music, it really got to me. Note that none of the games which are the most interesting use 60fps, and thus none of them really NEED to take the system over. How about Sierra On-Line? Yes, I know they are junk ports. But Space Quest I-III were damn funny, they were hard-drive installable, there was no copy-protection and multitasked just fine. BTW, Mike F., I don't think taking over the machine is the worst thing in the world, even if you can't restore to where you were. What I want in return is the ability to use my expanded memory to pre-store data, to use a second disk drive (for God's sake!) and, preferably, to use the HD. In pre-response to what Mike S. and Steven S. are going to reply (I think), you will get better sales from a game that has some thinking involved, rather than simple rapid-fire animation. Realistically, most people won't even think of buying those games. They will either pirate them or just not care. There are SO many of these basic simple games with neato graphics and absolutely nothing to keep you playing it. You mention that in 3 months all the old games are off the shelf and replaced. That may be true for the latest shoot-em-up, because it isn't going to keep people's attention, but I still see old CinemaWare games and games like Dungeon Master on store shelves. They sell anyway. I'm babbling, gotta stop doing this. 8-) >dfrancis@tronsbox.xei.com ...uunet!tronsbox!dfrancis GEnie: D.HEFFERNAN1 >------------------------------------------------------------------------------ >"I don't understand why you make such a big deal out of everything...haven't >you learned; if it's not happenning to me it's not important?" -Murphy Brown -- Ethan Q: How many Comp Sci majors does it take to change a lightbulb A: None. It's a hardware problem.