Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!caen!zaphod.mps.ohio-state.edu!rphroy!teemc!sycom!ro-chp!chopps From: chopps@ro-chp.UUCP (Chris Hopps) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: Date: 1 Apr 91 23:55:27 GMT References: <23788@well.sf.ca.us> <23837@well.sf.ca.us> <781@tnc.UUCP> <20213@cbmvax.commodore.com> Organization: CHS Lines: 28 >In article <20213@cbmvax.commodore.com> jesup@cbmvax.commodore.com (Randell Jesup) writes: >>In article mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: [...] >>>Unfortunately, the sales life of a game is about 3 months. Royalties >>>don't keep trickling in. >> >> Good _games_, ones that have a depth beyond flashy graphics, and >>have replayability, do continue to sell (though they do best when first [...] >Wrong. If a dealer has the luck to sell out every copy of a game that >he has after 3 months, he won't order more. He'd rather use the shelf >space for a new game. Thats funny, becuase I worked for a dealer in Michigan , and we had plenty of games on the shelf that were over three months old (not the packages themselves, but the release date.) For example: Battle Chess (3 months old?), F18 Intercepter, F16 Falcon, Dungeon Master, Test Drive II, Wayne G. Hockey, TV Sports Football, Shadow of the Beast I or II, Sim City. I haven't worked there in about 2 months, and this is all from memory( a couple days ago.) I know how the owner ordered stuff and it wasn't with a calendar, but with the weekly sales or the day after he sold out. ANY popular game that people request, is always on the shelf. So as randell said if its good it lasts. (BTW I know a guy who programed Space Invaders for the 64(for C=), and he STILL gets royalty checks.) Chris...