Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!sdd.hp.com!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!THUNDER.LAKEHEADU.CA!tjhayko From: tjhayko@THUNDER.LAKEHEADU.CA Newsgroups: comp.sys.amiga.programmer Subject: Dice Improvements?? Message-ID: <9104021413.AA10774@thunder.LakeheadU.Ca> Date: 2 Apr 91 14:13:24 GMT Sender: daemon@ucbvax.BERKELEY.EDU Lines: 21 I remember hearing some time ago on the net that Matt Dillon had added something called 'dynamic stack allocation' (I think) to DICE. What does this mean? Does it mean that I don't have to worry about how much stack is allocated before the program runs? This would seem to be a MAJOR feature in the AmigaDOS world if that is what it is. Also, does DICE run under 2.0? ********************************************************** * Tom Hayko * Call The Amiga Showroom * * tjhayko@thunder.lakeheadu.ca * 807-344-7460 80MB online* * tjhayko@LAKEHEAD.BITNET * NOTE: I'm not the sysop * ********************************************************** QUIT