Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!overload!dillon From: dillon@overload.Berkeley.CA.US (Matthew Dillon) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: Date: 1 Apr 91 18:54:56 GMT References: <23788@well.sf.ca.us> <23837@well.sf.ca.us> <781@tnc.UUCP> <2149@pdxgate.UUCP> Organization: Not an Organization Lines: 24 In article mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: > >The game I described uses NO operating system calls and does not multitask. >It also runs in <256K. I wouldn't sell it as a product because it is >puny by Amiga standards. I did it to prove that I know how to do it. >Again, I repeat that it DOES NOT multitask. The point is, Mike, that you can easily write a NON-MULTITASKING game without destroying the OS and requiring a reboot. You don't HAVE to use any OS calls except those that allocate the appropriate hardware resources and during initialization to allocate memory and disable multitasking, and during exit to restore it all. It's simple, really it is! -Matt -- Matthew Dillon dillon@Overload.Berkeley.CA.US 891 Regal Rd. uunet.uu.net!overload!dillon Berkeley, Ca. 94708 USA