Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!ucsd!ucbvax!agate!eos!aio!vf.jsc.nasa.gov!kent From: kent@vf.jsc.nasa.gov Newsgroups: comp.sys.amiga.programmer Subject: Re: Re: Lemmings - a tutorial Part V (last) Message-ID: <1991Apr2.133427.1@vf.jsc.nasa.gov> Date: 2 Apr 91 19:34:27 GMT References: Sender: news@aio.jsc.nasa.gov (USENET News System) Organization: NASA Johnson Space Flight Center Lines: 17 > You only have so much time to write your game.. what you can do in a > month with C would take a year in assembly, so you have a lot more > time to think about the algorithms you choose writing the complex parts > in C than you have writing it all in assembly.. a LOT more time. Exactly, A programmer can only write and debug so many lines of code a day. So, the more each line of code does, the more productive the programmer is!! No one can argue that each 'C' statement does more than assembly. No one can argue that writting the code in assembly creates tighter code. The question: is the extra speed of the pure assembly code needed. The answer: not very often, and probably only in critical sections of the code. - Mike Kent