Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!pacific.mps.ohio-state.edu!linac!att!ucbvax!ucdavis!sakura!dalbec From: dalbec@sakura.ucdavis.edu (Gabe Dalbec) Newsgroups: comp.sys.amiga.programmer Subject: Double buffering, page flipping Message-ID: <8685@ucdavis.ucdavis.edu> Date: 2 Apr 91 23:20:17 GMT References: <49608@nigel.ee.udel.edu> Sender: usenet@ucdavis.ucdavis.edu Reply-To: dalbec@sakura.ucdavis.edu (Gabe Dalbec) Organization: U C Davis, Dept. of Electrical Engineering and Computer Science Lines: 12 What is the best wat to do page flipping for double buffering a game. I would like to still have a Screen Structure that can be flipped back and fourth with Amiga-M and N. It does not have to be draggable, but should be able to be seen when annother screen is dragged down. I am currently using ScrollVPort, but that flashes and jumps ocassionally. What exactly is ScrollVPort doing, can I write a routine to do that? I know that it is updating the copperlist, but I need more specifics on how to do this. Thanks, -gabe dalbec@sakura.ucdavis.edu