Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!ucsd!mvb.saic.com!ncr-sd!se-sd!cns!dltaylor From: dltaylor@cns.SanDiego.NCR.COM (Dan Taylor) Newsgroups: comp.sys.amiga.programmer Subject: Re: Mike Farren Tutorial. Message-ID: <883@cns.SanDiego.NCR.COM> Date: 1 Apr 91 20:43:15 GMT References: <20115@cbmvax.commodore.com> <1991Mar27.012717.11541@starnet.uucp> <1998@aldebaran.cs.nps.navy.mil> <1991Mar27.175514.25590@cunixf.cc.columbia.edu> <20198@cbmvax.commodore.com> Organization: NCR Corp. SE-San Diego Lines: 24 In mykes@amiga0.SF-Bay.ORG (Mike Schwartz) writes: >2) Someone loads my game (either from bootsector on floppy or by > ICON or CLI). >3) My program looks at ExecBase to find the address of the low-level routines, > plus the AmigaDos parser routines (well known locations). I can then > take over whatever I want. I, for one, do NOT want a game doing ANY low-level access to my hard disks. Given the almost TOTAL LACK of QA (that's QUALITY ASSURRANCE) by game programmers, and publishers, I'd expect to have to rebuild my disk after every gaming session. Whay about people who have multiple drives, or (like me) multiple controllers? How do you know which dirve/controller to access? What if I load the game into RAM: or RAD:? You REALLY don't understand the problem, which is what we've been saying, all along. Really, though, the point is that the Amiga IS multi-tasking. Those who have hard disks and extra RAM bought them to use. A game that takes away the ability to run other tasks simultaneously, has no place on an Amiga. Dan Taylor * My opinions, not NCR's *