Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Bizarre Fantasy: RLL Flopies? Keywords: MFM, RLL, Floppies, Blitter, Clueless, Fantasy, etc. Message-ID: <1991Apr3.165223.12953@starnet.uucp> Date: 3 Apr 91 16:52:23 GMT References: <1991Apr2.061633.17980@kessner.denver.co.us> <1034@cbmger.UUCP> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 32 I wont say mutch, but with special coding you can get 2 bit out of 3. To be realable you need 3 0 bit set. resulting in all the 89 sifted. code the 2 bit with 3 only when the previous bit is a 1. To get the most out of it, you need to check you data first to see if you need to code 1->0 or 1->1. This should be reiable enouhgt for some use but slow coding. But you can get more out of it with tables, with innertracks and outer tracks 1/0 bit max.You will find that you need to change your table because you can write more or less of both. I already try the above, work but is not reliable.And you will find that you need multy read to get your data right. Also I dont know done that already, but preparing data for MFM.(a compactor creating MFM or MFM+:-) The only problem with 2 bit coded with 3 bit is that 4489 is not valid anymore. So by using 3 0 bit you have a 50% waste only on 50% or more instead of 100%.(I'm not think to clearly right now...) That mean Variable track size ALSO:-) But around 250K+ per disk. And dont forget to check you evaluation on track 0 and 79... Another thing you could do is write data to each track, every posibilities.And create table from that. A fun thing to do also is have a counter on the posibilities and than play with the motor speed (can do mutch else:-(. If people played with aplle II drives you will know that it depand alot on the drive quality and media. Stephan.