Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!tahoe!jimi!charlie.cs.unlv.edu!maniac From: maniac@charlie.cs.unlv.edu (Eric J. Schwertfeger) Newsgroups: comp.sys.amiga.programmer Subject: Re: Bizarre Fantasy: RLL Flopies? Keywords: MFM, RLL, Floppies, Blitter, Clueless, Fantasy, etc. Message-ID: <1991Apr3.233902.19052@unlv.edu> Date: 3 Apr 91 23:39:02 GMT References: <1991Apr2.061633.17980@kessner.denver.co.us> <1034@cbmger.UUCP> Sender: news@unlv.edu (News User) Reply-To: maniac@charlie.cs.unlv.edu (Eric J. Schwertfeger) Followup-To: comp.sys.amiga.hardwareIn article <1034@cbmger.UUCP>, Organization: UNLV Computer Science and Electrical Engineering Lines: 20 In article <1034@cbmger.UUCP>, peterk@cbmger.UUCP (Peter Kittel GERMANY) writes: [about GCR Encoding] ) The caveat is that the Amiga hardware ) (Paula?) can't read this reliably and must be cut down to half speed, ) so effectively you gain only 4 bits out of 10. So finally MFM is more ) effective and used for that reason. ) ) I have no idea whether this could change with today's more advanced ) technology. Also have no idea whether implementation of RLL would ) need new custom chip(s). ) ) -- ) Best regards, Dr. Peter Kittel // E-Mail to \\ Only my personal opinions... ) Commodore Frankfurt, Germany \X/ {uunet|pyramid|rutgers}!cbmvax!cbmger!peterk I've heard this before, but still have one question. Just *WHAT* is it that the hardware can't correctly read at full speed? Two consecutive on bits, or 8 consectutive off bits? I've been toying around with alternate encoding schemes, and I can get around either of these, but not both, and still get 25%-50% more on a disk. I just don't know what I need to avoid, until I get my code working (could be a long time, without a hard disk). -- Eric J. Schwertfeger, maniac@jimi.cs.unlv.edu