Xref: utzoo comp.sys.atari.st:36715 comp.sys.atari.st.tech:1842 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!bcm!rice!uncle-bens.rice.edu!bgr From: bgr@uncle-bens.rice.edu (Robert G. Rhode) Newsgroups: comp.sys.atari.st,comp.sys.atari.st.tech Subject: Re: MEGA STE INFO(Hardware Part 2) Keywords: MEGA STE Message-ID: <1991Mar31.235916.5626@rice.edu> Date: 31 Mar 91 23:59:16 GMT References: <1991Mar28.165346.17417@uvm.edu> <27E916DD.17265@maccs.dcss.mcmaster.ca> <1991Mar31.181651.9813@daffy.cs.wisc.edu> Sender: news@rice.edu (News) Distribution: usa Organization: Rice University Lines: 10 In article <1991Mar31.181651.9813@daffy.cs.wisc.edu>, carter@cat23.cs.wisc.edu (Gregory Carter) writes: > > I didn't think I had a 68881, but I do. WHY, and if it will ever be of > any use, who knows. I think Atari could have saved themselves some money > though by dumping the blitter and math coprocessor. It really is stupid > on a 16MHz M68000. > I disagree. The software floating point routines even at 16 MHz could easily take 5 or 10 times as long as the 68881, and you will find that any computer that is halfway serious about graphics has a blitter or graphics engine that does BitBLT.