Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!wuarchive!decwrl!stanford.edu!unix!hplabs!hp-pcd!hpcvra.cv.hp.com!rnews!hpcvbbs!akcs.falco From: akcs.falco@hpcvbbs.UUCP (Andrey Dolgachev) Newsgroups: comp.sys.handhelds Subject: Re: Minor Tetris2.1 bug Keywords: tetris2.1, tetris, bug, falco Message-ID: <27f39f28:2483.9comp.sys.handhelds;1@hpcvbbs.UUCP> Date: 29 Mar 91 20:40:12 GMT References: <27e7e619:2483comp.sys.handhelds@hpcvbbs.UUCP> <231b3618.670129687@ Lines: 10 First of all, Tetris 3.0 is due out any day now. I finished it essentially and I am working on making sure everything is nice and clean and bug-free. To Ken Wyatt: I've added a few things like aking sure that the clock doesn't turn on, and the STD has been in Tetris since v. 2 I believe. Thanks for your help, though, I think that I've gotten almost all the bugs occuring from flags set wrong out. To Obi-Wan: I will post Tetris3.0 up in a day or so on c.s.h and I think that I can now get on the ftp sites and u/l it. ---Falco