Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ux1.cso.uiuc.edu!uxa.cso.uiuc.edu!ml27192 From: ml27192@uxa.cso.uiuc.edu (Mark Lanett) Newsgroups: comp.sys.mac.apps Subject: Re: UltraPaint v Canvas (2.1 or 3.0) Message-ID: <1991Apr3.055809.17054@ux1.cso.uiuc.edu> Date: 3 Apr 91 05:58:09 GMT References: <1991Apr2.232210.2595@athena.mit.edu> Sender: usenet@ux1.cso.uiuc.edu (News) Organization: University of Illinois at Urbana Lines: 29 sorensen@athena.mit.edu (Alma G. Sorensen) writes: >So, the ads for these two packages don't really delineate why >I need to buy Canvas rather than UltraPaint for my routine technical >(scientific) drawing/illustration needs. Is the extra $ worth >it? Currently, Canvas 2.1 for $189 with free upgrade to 3.0 sounds >good, but how much more can I do with it compared to UltraPaint, >for $125 (both from MacConnection)? I mean, this really *is* a $64 >question! >What's the scoop? Or is my best bet to buy one, try it out, and then >the other, and keep whichever one is best? (Sounds painful...) >Thanks for the info...and e-mail is preferred, though I'll try >to wade through the postings... Simple--Ultrapaint is a bitmap-oriented drawing program with _some_ object- oriented features and Canvas is an object-oriented drawing program with _some_ bitmap-oriented features. I don't beleive Ultrapaint has any kind of rotation ability or really flexible polygons. I used Canvas to produce all sorts of diagrams for various (up to 50 pages) documents recently. It's not a diagramming program, but is better than MacDraw or Superpaint. I couldn't imaging using Ultrapaint (will it even print out well?) -- //----------------------------------------------------------------------------- Mark Lanett ml27192@uxa.cs.uiuc.edu