Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!linac!att!princeton!siemens!demon!bmh From: bmh@demon.siemens.com (Beatrice M Hwong) Newsgroups: comp.sys.mac.apps Subject: Re: LOGO for the Mac ? Message-ID: <57238@siemens.siemens.com> Date: 3 Apr 91 15:20:11 GMT References: <680@my.sm.luth.se> Sender: news@siemens.siemens.com Organization: Siemens Corp.Res. Inc.,Princeton, NJ Lines: 20 In article emjay@dorsai.com (Michael Lavery) writes: >jem@sm.luth.se (Jan Erik Mostr|m) writes: > >> Does a implementation of LOGO for the Mac exists ? >> If so who sells it ? I've been trying to reply To: NU163467@vm1.nodak.edu but mail keeps bouncing. I was asked what LOGO is by Marshall of the above address. If there are errors, please correct since I am putting together some rather old recollections. LOGO is a language developed to encourage children to learn the logic of programming by programming graphics. It originated with child psychologists cum computer scientists (Piaget?) at MIT(?). It was popularized on the Apple computer in its heyday and taught to elementary age children back in the late '70s(when my son was in that age group). Because it made graphics easy young children could develop graphics applications more easily than programmers with powerful mainframes. It actually has a lot more power than programming graphics. One example in the Apple manual is a guessing game which can determine which animal the player has in mind.