Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!uwm.edu!ogicse!cvedc!cprmtn.UUCP!dave From: dave@cprmtn.UUCP (Dave Heinen) Newsgroups: comp.sys.mac.games Subject: Re: Sim City "cheats" Message-ID: <01010048.yyi6td@cprmtn.UUCP> Date: 31 Mar 91 16:39:13 GMT Reply-To: cprmtn!dave Organization: Cooper Mountain R&D Lines: 31 X-Mailer: uAccess - Mac Release: 1.0.3 In article <00946617.87B76080@aclcb.purdue.edu>, rransom@aclcb.purdue.edu (Father Barleywine) writes: >To get more extra money than you really need and to keep the Sims >happy while extorting large quantities of cashola, do the following tax >time "cheat" (if only the IRS was so easy to fool): > ---set the tax rate to 0% in January > ---watch the Sims build like crazy through the year > ---with the Game Speed set to slow wait until the last part of > December (watch it carefully, because if you wait too > long you'll actually be stuck with 0% taxes for the year) > ---set the tax rate to 20% > ---watch the horrified Sims begin to get angry > ---when the budget window comes up in January set the tax rate back > to 0% > ---laugh gaily as the dough rolls in, and evilly as the foolish > Sims go about business as if you didn't take advantage of > the poor little buggers > ---repeat as necessary In the newest versions, 1.1 and up, this "banzai taxation" has been eliminated. The tax rate used is the average over the year. --Jeff (son of the below) ----------------------------------------------------------------------- Dave Heinen Cooper Mountain R&D 16340 SW Nora Rd. Beaverton Oregon 97007 -----------------------------------------------------------------------