Newsgroups: comp.sys.mac.games Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!news.cs.indiana.edu!bronze!tagreen From: tagreen@bronze.ucs.indiana.edu (Todd A. Green) Subject: Re: Solarian 1.03 and Starflight crash now Message-ID: <1991Apr1.154933.15888@bronze.ucs.indiana.edu> Organization: Indiana University, Bloomington References: Distribution: comp.sys.mac.games Date: Mon, 1 Apr 91 15:49:33 GMT Lines: 27 In article kyt@cs.columbia.edu (Kok-Yong Tan) writes: >Has anyone had this problem that I'm having now: prior to installing a >RasterOps 24L card and the RasterOps Accelerator, Solarian 1.03 and Starflight >used to work. Now, even though I shut off all my INITs with INITPicker and >also tried switching off the Accelerator via software and by preventing the >INIT from loading, both games cause my Mac IIx to crash or hang respectively >when in 256 color mode. > >When I try starting Solarian in 256 color mode without any INITs or with INITs Even though you say you have taken out all of the INIT's have you taken 32-bit QD INIT out of your system folder? Both Solarian and Starflight would not run for me when I had 32-bit QD installed. BTW, do newer versions of Solarian fix this? I decided to drop the game since it was too much of a pain to reboot everytime (about once a month) I wanted to play it, and then having to reboot to use my graphics programs, do programming etc. Todd ----- Internet: tagreen@bronze.ucs.indiana.edu NeXTMail: tagreen@lothario.ucs.indiana.edu