Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!orion.oac.uci.edu!nntpsrv From: bdugan@teri.bio.uci.edu (Bill Dugan) Newsgroups: comp.sys.mac.programmer Subject: Suggestions for adapting 640x480 screen to 12" monitor? Summary: Looking for ideas Message-ID: <27F989CB.4155@orion.oac.uci.edu> Date: 3 Apr 91 07:52:43 GMT Organization: University of California, Irvine Lines: 23 Nntp-Posting-Host: teri.bio.uci.edu Here is an interesting problem introduced by Apple, that we are trying to get around at work. We have a product, a game, that was designed for the 640 x 480 layout of the "standard" 13" Mac II monitor. Now, suddenly, along with the introduction of the Mac LC, Apple has introduced the 512 x 384 (12") monitor, and there are suddenly lots of people who have color monitors but wouldn't be able to play our game. Using CopyBits to scale the graphics down is not an option because of speed and, of course, poor graphics quality. The game is not suited to a scrolling window (imagine Tetris if you had to use scroll bars). It is an interesting problem. As I see it there are 3 options we can follow. (1) Don't run on the 512 x 384 screen! (2) Use some type of "Stepping Out" option that would be more convenient than scroll bars. Still not a good solution because in this type of game, you want to see the whole playfield at once, not scroll around. (3) Don't run on the 512 x 384 screen! Has anyone else had this problem? I haven't heard much about problems with the 12" monitor, but I can't believe I'm the first who has had to contend with it. TIA bill