Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!stevec From: stevec@Apple.COM (Steve Christensen) Newsgroups: comp.sys.mac.programmer Subject: Re: Suggestions for adapting 640x480 screen to 12" monitor? Message-ID: <51154@apple.Apple.COM> Date: 4 Apr 91 01:20:34 GMT References: <27F989CB.4155@orion.oac.uci.edu> Organization: Apple Computer Inc., Cupertino, CA Lines: 25 bdugan@teri.bio.uci.edu (Bill Dugan) writes: >[that he wrote a game designed to run on the 640x480 13" Mac II monitor, > but with the introduction of the 512x384 12" LC monitor, the game doesn't > work correctly, presumably because the bottom and right edges aren't > displayed...] As I see it there are 3 options we can follow. >(1) Don't run on the 512 x 384 screen! (2) Use some type of "Stepping Out" >option that would be more convenient than scroll bars. Still not a good >solution because in this type of game, you want to see the whole playfield >at once, not scroll around. (3) Don't run on the 512 x 384 screen! Since I haven't seen your game, I don't know what the specifics are, but some questions come to mind. Is it a color-only game, or does it also run on the 512x342 Mac Plus,SE,SE/30,Classic? Do you use a full-screen picture (which would look bad scaled), or are all of the components drawn separately. If nothing locks you into a particular screen size (i.e., pictures), why couldn't you figure out how big the screen is and adjust the playing area accordingly? steve -- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Steve Christensen Never hit a man with glasses. stevec@apple.com Hit him with a baseball bat.