Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!decwrl!sgi!tarolli@westcoast.esd.sgi.com From: tarolli@westcoast.esd.sgi.com (Gary Tarolli) Newsgroups: comp.sys.sgi Subject: Re: question on gl Summary: the real truth Message-ID: <94881@sgi.sgi.com> Date: 2 Apr 91 17:44:41 GMT References: <14144@medusa.cs.purdue.edu> <1991Apr2.150125.22972@odin.corp.sgi.com> Sender: guest@sgi.sgi.com Distribution: usa Organization: Silicon Graphics, Inc., Mountain View, CA Lines: 16 In article <1991Apr2.150125.22972@odin.corp.sgi.com>, dave@sgi.com (dave "who can do? ratmandu!" ratcliffe) writes: > In article <14144@medusa.cs.purdue.edu> avr@cs.purdue.EDU (Andrew V. Royappa) writes: > >The gl graphics user's guide says that the perspective & viewing > >transformations transforms the perspective pyramid into the box > >-1.0 <= x,y,z <= 1.0, to facilitate clipping. Is this in fact > >the case, > yep--this *is* the case -1.0 to 1.0 for x, y, *and* z clipping. > actually we clip against -w and +w, where w is normally 1.0 for orthographic projections. For perspective transformations, w is NOT 1.0, and instead of transforming the pyramid into a unit box, we really do clip against the pyramid. -------------------- Gary Tarolli