Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uwm.edu!bionet!hayes.ims.alaska.edu!milton!hlab From: almquist@brahms.udel.edu (Squish) Newsgroups: sci.virtual-worlds Subject: limiting human DEGREES? Message-ID: <1991Mar30.022253.25376@milton.u.washington.edu> Date: 27 Mar 91 01:10:37 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: *STUCK* at UofD for 3 mo' months Lines: 18 Approved: cyberoid@milton.u.washington.edu Sorry to diverge from Woman in VR :-} BUT, in the process of developing a VR platform, I've come across an interesting question. What are the human limiting degrees in vision and hearing? What's that mean? What is our total range of vision? 180 degrees? What about an individual _human_ eye? How much overlap is there between the two eyes? How about hearing? Can each ear hear 360 degrees or does the meat get in the way? How much overlap is there between the ears as in the eyes? I'm trying to figure this out so that information to a rendering system can be reduced if I only want to render the right eye, etc. As a friend stated, "Good software will allow everything or better yet, should be thought of NOT DISALLOWING ANYTHING!". I need these values so that the tests could be run using the senses I'm most familiar with (mine) before I go onto FLY-like vision (-: Any info would be greatly appreciated. THANKS! - Mike (almquist@brahms.udel.edu)