Newsgroups: sci.virtual-worlds Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!batcomputer!cornell!uw-beaver!milton!hlab From: a1860@mindlink.UUCP (B.F. Painter) Subject: Question about Harmonization of Computer/Eye Electronic Impulses Message-ID: <5282@mindlink.UUCP> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: MIND LINK! - British Columbia, Canada Date: 26 Mar 91 01:08:21 GMT Approved: cyberoid@milton.u.washington.edu An inquiring neophyte mind would like to know. I have been unable to find any documentation on this subject and would appreciate any suggestions and directions: IMHO one of the main stumbling blocks of VR is the imaging quality. Resolution, graphics are all cited as being poor, cartoonish, and unable to operate in "real time" or at least 30 fps. The user is required to suspend disbelief conciously and make the imagination leap. My question is has any research been undertaken to look directly into linking computer electric impulses with the eyes own electric impluses? or taking this further the body? Granted a translator would probably be required. As mentioned earlier I was unable to find any documentation responding to this issue. So any help would be appreciated. Thanks.