Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!uwm.edu!ogicse!milton!hlab From: cyberoid@milton.u.washington.edu (Bob Jacobson) Newsgroups: sci.virtual-worlds Subject: We need a a VR primer! Message-ID: <1991Apr2.055052.25667@milton.u.washington.edu> Date: 31 Mar 91 17:24:36 GMT Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Human Interface Technology Lab, Univ. of Wash., Seattle. Lines: 15 Approved: cyberoid@milton.u.washington.edu The following note was posted by an involuntary lurker, who would like to learn more about our field -- but has no easy place to start. I think he makes the case quite well for a primer. Anyone want to take a shot at this much needed document? ----------------------------------------------------------------------------- I'm a lurker, basically because I don't know much about VR, though I would like to learn more. Some of the articles have recently become a teensy bit technical, not in terms of difficult concepts--I can follow all that, but in terms of abbreviations that, once deciphered, I'm sure make perfect sense. A _big_ help for us lurkers would be a VR primer, including basic terminology, how performance is measured, what background is best for going in to VR, etc.