Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!mips!cs.uoregon.edu!ns.uoregon.edu!milton!hlab From: dy@cs.brown.edu (D.Y.) Newsgroups: sci.virtual-worlds Subject: Re: We need a a VR primer! Message-ID: <1991Apr3.185958.4805@milton.u.washington.edu> Date: 3 Apr 91 07:29:22 GMT References: <1991Apr2.055052.25667@milton.u.washington.edu> Sender: hlab@milton.u.washington.edu (Human Int. Technology Lab) Organization: Brown University Department of Computer Science Lines: 45 Approved: cyberoid@milton.u.washington.edu In article <1991Apr2.055052.25667@milton.u.washington.edu> cyberoid@milton.u.was hington.edu (Bob Jacobson) writes: > >The following note was posted by an involuntary lurker, who would like to >learn more about our field -- but has no easy place to start. I think he >makes the case quite well for a primer. Anyone want to take a shot at >this much needed document? >----------------------------------------------------------------------------- > >I'm a lurker, basically because I don't know much about VR, though I would >like to learn more. Some of the articles have recently become a teensy bit >technical, not in terms of difficult concepts--I can follow all that, but >in terms of abbreviations that, once deciphered, I'm sure make perfect sense. >A _big_ help for us lurkers would be a VR primer, including basic terminology, >how performance is measured, what background is best for going in to VR, etc. I am a lurker myself, and I don't expect to be a VR expert anytime soon. How- ever, as I am very much interested in this field, I have chose VR as my lecture topic for a CS seminar that I am taking. (Student lectures are part of teh requirement of the course.) So far i have gathered quite a stack of reading material for the lecture but I haven't had the time to go through them yet. When the time comes, I will read as much as I can and come up with some lecture notes. Since the lecture will be more or less a primer kind of thing, if anybody's interested I can organize the lecture notes into an article and post it. Won't be too interesting to the experts, but might be of some value to the novices. BTW, since I am a computer graphics person and the seminar is a graphics seminar, the lecture would most likely be heavy on the graphics part of VR (i.e., visualization). If people are interested please tell me. Later, David ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ David Yang | If I were wrong, then one would have been enough! dy@cs.brown.edu | - Albert Einstein, on "100 Authors Against Einstein" uunet!brunix!dy dy@browncs.bitnet Brown University Prov RI 02912