Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!news.cs.indiana.edu!att!emory!ogicse!moe!maxwebb From: maxwebb@moe.cse.ogi.edu (Max G. Webb) Newsgroups: comp.ai.philosophy Subject: Re: Continuous vs discrete Message-ID: <19631@ogicse.ogi.edu> Date: 5 Apr 91 01:28:58 GMT References: <91082.223501DOCTORJ@SLACVM.SLAC.STANFORD.EDU> <91093.195412DOCTORJ@SLACVM.SLAC.STANFORD.EDU> Sender: news@ogicse.ogi.edu Organization: Oregon Graduate Institute - Computer Science & Engineering Lines: 27 In article <91093.195412DOCTORJ@SLACVM.SLAC.STANFORD.EDU> DOCTORJ@SLACVM.SLAC.STANFORD.EDU (Jon J Thaler) writes: > >I am not talking about minor disagreements in the magnitude of an >effect, but about modes of behavior that will be missed altogether. >Given this, how can we think that computer simulations can even >begin to provide a realistic model of the human brain, or any other >"intelligence". OK, I'll try one more time, and then I've got to get back to my olfactory cortex simulations. Marko claimed that discretization error made simulation impractical. That is the _specific_ point I am addressing. There is Noise in these systems, much greater in magnitude than the discretization errors introduced. I can show you a feature in olfactory cortex (bulb renormaliztion) which gives relative noise immunity. Fact is, you only need abt 4-5 bits of accuracy to get a workable system. I think we _can_ simulate such a system. Since the noise alone complete destroys any sort of 'aliasing' introduced by discretiztion, i am not worried about the networks behaving completely differently. They MUST be more robust than that just to work at all. Gotta go to class - yikes! bye. Max