Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!swrinde!elroy.jpl.nasa.gov!ncar!gatech!prism!ar12 From: ar12@prism.gatech.EDU (REGISTER,ANDREW H) Newsgroups: comp.compression Subject: Re: Number theory compression ? Summary: fractals are kind-of like that Message-ID: <25894@hydra.gatech.EDU> Date: 9 Apr 91 20:34:17 GMT References: <1991Apr4.150053.29873@linus.mitre.org> <1991Apr5.064220.18509@dde.dk> <4931@pink1.UUCP> Organization: Georgia Institute of Technology Lines: 23 In article <4931@pink1.UUCP>, beville@motcid.UUCP (Anthony T. Beville) writes: > For any given sequence of bits longer than some number, > merely (!) find a matching sequence deep within the bowels > of pi or sqrt(2) or some fraction or whatever, and represent > that sequence with a greatly reduced number of bits. > As best I can tell, this is the kind of thing that goes on when you play the fractal game (as Barnsley calls it). The generation of a picture is based on a set of attractors each with a strength, a probability and a affine (I think I spelled that correctly) transformation that is basically a scale and a rotation. I would be pretty sure that you could represent an irrational number based on a set of linear (ie. not 2-D) attractors. As such, you could then compress a number like PI (no flames please) accurate to an infinite number of bits just by describing the attractors. I know of no work in this area but the trick is to find just the right attractors! If you claim to know how to do that, you can get a lot of money from venture capitalists. All the work I have seen is in the image compression arena. -- Andy Register Internet: ar12@prism.gatech.edu Bitnet: aregiste@gtri01.bitnet -- Sometimes the Bears Win, Sometimes the Bulls Win -- -------- But the Pigs *Always* Lose -------- (author unknown)