Xref: utzoo rec.games.programmer:3347 alt.msdos.programmer:2530 comp.os.msdos.programmer:4506 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!apple!fernwood!portal!cup.portal.com!Bobster From: Bobster@cup.portal.com (Robert Jules Shaughnessy) Newsgroups: rec.games.programmer,alt.msdos.programmer,comp.os.msdos.programmer Subject: Re: 3D Rotation Message-ID: <41021@cup.portal.com> Date: 7 Apr 91 20:13:16 GMT References: <1991Apr05.224711.12750@lynx.CS.ORST.EDU> <1991Apr5.201714.29494@kuhub.cc.ukans.edu> Organization: The Portal System (TM) Lines: 12 I also have had this problem. I think you should fallow what is said in reply #2 and then be sure to NOT DRAW ALL LINES/POINTS witha NEGATIVE Z coordinate. This will cause objects to disapeare when they go behind the view screen (Coordinate Origin). I think this may be what you want since if you do not do this, you do get that local rotation effect. Also there are other ways of doing this. (If your using lines) You could draw the lines with only one negative z coordinate by substituting the -z for 0. This would let yyou view an object more clearly as you pass through them. I hope this is what you want! Also, I would be VERY interested in looking at your Code. Could you send it?