Xref: utzoo rec.games.programmer:3352 comp.os.msdos.programmer:4513 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!spool.mu.edu!snorkelwacker.mit.edu!bloom-beacon!eru!hagbard!sunic!kullmar!pkmab!hexagon!patrik From: patrik@hexagon.se (Patrik ]berg) Newsgroups: rec.games.programmer,comp.os.msdos.programmer Subject: Re: 3D Rotation Message-ID: <3370@hexagon.se> Date: 8 Apr 91 15:38:10 GMT References: <1991Apr05.224711.12750@lynx.CS.ORST.EDU> Reply-To: patrik@hexagon.se (Patrik ]berg) Organization: Hexagon Computer Club, OErebro, Sweden Lines: 12 In-Reply-To: murrayk@prism.CS.ORST.EDU In article <1991Apr05.224711.12750@lynx.CS.ORST.EDU> murrayk@prism.CS.ORST.EDU writes: > >created my own code. All to no avail. I can rotate things up the >yin-yang but the rotations are not correct. They seem to be absolute to >the screen, not to the actual object. I have tried every thing I can Have you ever thought about that they much probably are correct? What formulas do you use? It would be much easier to answer your question, if you told me exactly what you are doing. However, I think your problem is that you must learn to think relativly. /Patrik.