Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!sdd.hp.com!spool.mu.edu!munnari.oz.au!brolga!bunyip.cc.uq.oz.au!marlin.jcu.edu.au!cpca From: cpca@marlin.jcu.edu.au (Colin Adams) Newsgroups: comp.sys.amiga.advocacy Subject: Re: LEMMINGS -- 750,000 bytes & Rising -- Take it to .advocacy! Re: Lemmings - a tutorial Part IV Message-ID: <1991Apr5.030730.28921@marlin.jcu.edu.au> Date: 5 Apr 91 03:07:30 GMT References: <1991Apr4.074551.22742@zorch.SF-Bay.ORG> <2229@pdxgate.UUCP> <1991Apr4.231416.9809@mintaka.lcs.mit.edu> Organization: James Cook University of North Queensland Lines: 32 In article <1991Apr4.231416.9809@mintaka.lcs.mit.edu> rjc@wookumz.gnu.ai.mit.edu (Ray Cromwell) writes: > >Aww...Poor lame lazygame programmer, can't even manage machine resources. >Any FAST ram is an advantage because you can run calculations >in parallel with blitter in nasty mode, and lots of screen bandwidth >without ANY slowdown. Buffering data in fast ram is a PLUS because >its faster. Ok so you only have 400k chip free when the OS is running, >so what? PUT THE EXECUTABLE IN FAST MEMORY. It's a waste to put it in >chipmemory. If you'd use the damn OS, your code would be relocatable. > Who cares about the small market that actually has fast memory. Even an expanded 500 to 1 meg doesn't have any. Cater for the market... > With all do respect. F*ck Shadow of the Beast. It's nothing more than >a slide show of moving graphics with no design or playability. Sold a hell of a lot! That's all that matters for a game programmer. >-- >/~\_______________________________________________________________________/~\ >|n| rjc@albert.ai.mit.edu Amiga, the computer for the creative mind. |n| >|~| .-. .-. |~| >|_|________________________________| |_| |________________________________|_| -- Colin Adams Computer Science Department James Cook University Internet : cpca@marlin.jcu.edu.au North Queensland 'And on the eight day, God created Manchester'