Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!news.cs.indiana.edu!nstn.ns.ca!cs.dal.ca!ug.cs.dal.ca!dinn From: dinn@ug.cs.dal.ca (Michael 'Moose' Dinn) Newsgroups: comp.sys.amiga.emulations Subject: Re: GAMEBOY emulator Keywords: gameboy, nintendo, tetris Message-ID: <1991Apr4.140734.10891@cs.dal.ca> Date: 4 Apr 91 14:07:34 GMT Article-I.D.: cs.1991Apr4.140734.10891 References: <1991Apr4.020135.23254@mintaka.lcs.mit.edu> Sender: news@cs.dal.ca (USENET News) Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Lines: 20 Nntp-Posting-Host: ug.cs.dal.ca In article <1991Apr4.020135.23254@mintaka.lcs.mit.edu> gfm@mole.gnu.ai.mit.edu (George) writes: >1. Are you using gameboy_fix.lzh from ab20? I'm using it. >2. When you say large amounts of CHIP does that mean at least a meg? I have a Non-halfbrite A1000 with 3 megs of RAM, 512 of it Chip. I'm using ARP 1.3 and KS1.3. From an ARP Shell, this gets the "ToyBoy" emulator running. STACK 500000 ; stack of 5 hundred thousand GAMEBOY From there, I can't get it to load the Z-80 code though. Too bad, it looks cool. The mouse turns into a mini-gameboy that is playing tetris as you move it about (and it never seems to lose).... -- Michael Dinn, Sysop of the Moose's Swamp - Nova Scotia's largest Amiga BBS +1 (902) 463-0483, 3/12/24/48/96/14,400 baud * 170 Megabytes online School: mdinn@ac.dal.ca, dinn@ug.cs.dal.ca | These are my opinions and Work: 01Moose@ac.dal.ca, 01Moose@dalac.bitnet| noone else's. (blame me :-)