Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!helios!csseq!randy From: randy@csseq.tamu.edu (Randy Hutson) Newsgroups: comp.sys.amiga.games Subject: Re: MegaBALL on A3000 Message-ID: <14238@helios.TAMU.EDU> Date: 6 Apr 91 08:39:50 GMT References: <1991Apr3.000348.17559@unislc.uucp> <32412@mimsy.umd.edu> <1991Apr05.194906.4660@disk.uucp> Sender: usenet@helios.TAMU.EDU Organization: Computer Science Department, Texas A&M University Lines: 21 In article <1991Apr05.194906.4660@disk.uucp> sparks@disk.uucp (John Sparks) writes: ->skelley@atreus.umiacs.umd.edu (Stephen Kelley) writes: -> ->>> about MegaBall not working on an A3000 -> ->>I ran into the same problem (invisable ball) in WB2.0 but was -> -> ->Megaball runs fine on my Amiga 3000 under wb2.0. -> ->The only time I had problems was when I had autopoint running (autopoint ->is the wb utility that automatically makes a window acitve when you move ->your mouse pointer into it). With autopoint running the game kept pausing ->itself every few seconds. Megaball doesn't work correctly (the ball is invisible) with an overscanned workbench in both WB1.3 and WB2.0. Get rid of the overscan, and it should run just fine on a 3000. Randy