Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!rphroy!caen!uwm.edu!bionet!agate!sunspot.ssl.berkeley.edu!felixh From: felixh@sunspot.ssl.berkeley.edu (Felix Hack) Newsgroups: comp.sys.amiga.games Subject: Latest Harpoon Patches Summary: Now available on ab20 /incoming/amiga Message-ID: <1991Apr7.103412.3252@agate.berkeley.edu> Date: 7 Apr 91 10:34:12 GMT Sender: usenet@agate.berkeley.edu (USENET Administrator) Organization: /etc/organization Lines: 23 A solitary e-mail message pointing out all the mistakes I'd made in trying to create data patches for Harpoon prompted me to thoroughly redo them. The latest patches are now available on abcfd20.larc.nasa.gov (128.155.23.64) in the /incoming/amiga directory. For those that don't know, these patches are designed to bring the data in Harpoon in line with reality, mostly as stated in the Harpoon 1990-91 Data Annex (for the manual game). Revisions in my latest patches should fix all sonars and radars on ships and subs. This should make what was a very disappointing game more bearable. Let's hope 360 sees fit to make an uncrippled version. (The current version is a port of the IBM 640K-limited game. While I disagree with the attempted scope of the game, what they tried to accomplish requires far more RAM if the game is supposed to be at all realistic.) The filename is harpatch1.1.lzh. In addition to the patches there is a text description of the hex layout of data in Harpoon, as well as a PD file hex editor to implement the patches and make your own. Hope this is of some use. Felix