Path: utzoo!mnetor!tmsoft!torsqnt!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!van-bc!ubc-cs!alberta!c315-25 From: c315-25@cs.UAlberta.CA (Huisman Kenneth M) Newsgroups: comp.sys.amiga.games Subject: Reach for the Stars Keywords: help Message-ID: <1991Apr7.231000.2711@cs.UAlberta.CA> Date: 7 Apr 91 23:10:00 GMT Sender: news@cs.UAlberta.CA (News Administrator) Organization: University of Alberta, Edmonton, Canada Lines: 32 I just picked up Reach for the Stars for the Amiga (you can still get it if you order direct from EA). I used to have it for the C64, and found it to be a very good game. I have, however, noticed a bug in the amiga version. If you run under 1.3, it crashes when you try to save the game (it comes with WB 1.2 on the disk, and seems to work ok under that). I did notice a few people a while back posting on here that there were some bugs in it. Are there any other bugs other than the above that I should be aware of? I would also like to know if it is possible to change the amount of global RP's that you start the game with - you used to be able to change this on the C64 version. As far as the interface goes, to be honest, I prefer the C64's a little. The information is better organized on the C64 version. Any comments that other owners of the game have would be welcomed. Strategy tips would be welcomed too (although I know how to win on the C64 version). I must say, however, that this game has some of the best computer opponents I have seen in any wargame. Perhaps I should state that I thought that version 2's computer opponents were better than version 3's (note that version 2 comes as a subset of version 3 ). I wish SSG would do another version of this fine game... E-Mail replies would be Preferred, thanks. Ken Huisman c315-25@cs.ualberta.ca