Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!swrinde!elroy.jpl.nasa.gov!decwrl!fernwood!uupsi!cci632!ritcsh!dower From: dower@ritcsh.csh.rit.edu (Dower) Newsgroups: comp.sys.amiga.games Subject: Re: Dungeon Master Help. Summary: no need... Message-ID: <1991Apr7.234905.19240@ritcsh.csh.rit.edu> Date: 7 Apr 91 23:49:05 GMT References: <13218@ur-cc.UUCP> Sender: dower@ritcsh.rit.edu Organization: Computer Science House @ RIT, Rochester, NY. Lines: 22 In article <13218@ur-cc.UUCP> choy_ltd@uhura.cc.rochester.edu (Stephen Choy) writes: >Hi guys, > I finally bought this game when I saw it on sale at one of my local store. >In the past, I have seen a lot of postings on clues and tricks to the game. >Unfortunately, I did not save any of the postings. Can someone please email >me all the clues and tricks to the game? Things such as who are the best >four champions to use among others in the hall of champions, what are all >the possible spells I can use, and how to advance the characters' level easily. >Thanks for all your help! > Stephen > choy_ltd@uhura.cc.rochester.edu > My suggestion is not to bother with the hints, many are spoilers and well, kinda ruin the fun of the game. I love it, I still haven't solved it and right now it is my third time around ( cause I keep losing my character disks or I get sidetracked.) The best part about this game is the discovery of what's down there. So give a try by yourself first and see what happens. l8r... dower@ritcsh.rit.edu