Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!munnari.oz.au!brolga!bunyip.cc.uq.oz.au!topaz.ucq.edu.au!johnsonc From: johnsonc@topaz.ucq.edu.au Newsgroups: comp.sys.amiga.games Subject: Re: I got da Dungeon Master blues... (was RE: CHAOS AND DUNGEON MASTER) Message-ID: <1991Apr10.094301.7012@topaz.ucq.edu.au> Date: 10 Apr 91 00:44:02 GMT References: <7183.28014AD6@zswamp.fidonet.org> Organization: University College of Central Queensland, Australia Lines: 17 In article <7183.28014AD6@zswamp.fidonet.org>, Stewart.Mckinnon@p0.f178.n221.z1.fidonet.org (Stewart Mckinnon) writes: > RE: ROOM OF THE GEM: Ya GOTTA explore every nook and cranny! Did you > get the compass? If so, proceed along the passageway and keep going > NORTH as far as you can. You will see a cul-de-sac staight ahead, > and one the same size to the right. A short passageway T's out at > the left and dead ends. There is a brick that you push to the left > as you face the wall. This opens up the secret room. If y'all are > having trouble NOW......heh heh! Wait till it starts getting DIFFICULT! Fair go, Stewart! I found it and I'm not exactly happy that I missed it so easily. I've got an idea of the difficulty of the later stages now after having read other postings and progressing to level 3 when I got sick of ROOM OF THE GEM. Yes, I found the compass and found it VERY HANDY for the MATRIX. A friend of mine managed to map it out properly without the compass after about a month of playing. He kept dropping objects in particular corners of every square and mapped by their positions. Mind you, he had the compass but didn't hold it in the hand of one of the party.