Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!usc!celia!neil From: neil@celia.UUCP (Neil Richmond) Newsgroups: comp.sys.amiga.graphics Subject: Re: DCTV Message-ID: <973@celia.UUCP> Date: 4 Apr 91 19:20:29 GMT References: <961@celia.UUCP> Reply-To: celia!neil@usc.edu (Neil Richmond) Organization: Rhythm & Hues, Inc., Hollywood Lines: 26 In article bobl@graphics.rent.com (Bob Lindabury - SysAdm) writes: >What I meant was the actual hardware path. From (Alias/whatever) >RGB to scan converter to D2 to whatever, whatever. It would be >interesting for us to know the basic hardware and adjustments that >are done to a typical 3D piece to get to the final product. Not the >full production process as that would be quite a paper! B^) > The hardware path is not very complex or interesting, really. We use SGI devices for modelling, choreography and rendering. Finished frames are usually dumped to an Abekas Digital Frame storage Device. The Abekas can hold from 25-60 secs worth of frames. From the Abekas, we usually go to D1 or D2, occasionally going right to 1". We do not use any package software like Wavefront or Alias, although I believe we still have a Wavefront license or two from the old days. We use our own software. We also have a flat art scanner which can scan up to 18" square piece of art. We are in the process of buliding a digital film scanning device for when we do film effects or if someone sends us film to match to. neil -- Only 3194 shopping days left till the next millenium! Neil F. Richmond INTERNET: celia!neil@usc.edu Rhythm & Hues Inc. UUCP: ...{ames,hplabs}!lll-tis!celia!neil)