Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!unix.cis.pitt.edu!dsinc!bagate!cbmvax!jesup From: jesup@cbmvax.commodore.com (Randell Jesup) Newsgroups: comp.sys.amiga.graphics Subject: Re: Graphics package w/ 3d capacity. Message-ID: <20422@cbmvax.commodore.com> Date: 5 Apr 91 22:51:06 GMT References: <11503@jarthur.Claremont.EDU> Reply-To: jesup@cbmvax.commodore.com (Randell Jesup) Distribution: usa Organization: Commodore, West Chester, PA Lines: 21 In article <11503@jarthur.Claremont.EDU> drichard@jarthur.Claremont.EDU (David Richards) writes: > >The local cluster of amiga-philes is very close to convincing influential >members of the math faculty that the Amiga is the ideal machine for handling >the complex graphical manipulation of mathematically generated 3d objects. >Wire fram graphics would certainly be acceptable. We're working mostly >with graphs and such so we don't have much use for ray tracing. Calagari (I think there's a "junior" version) does real-time wire-frame viewing, with an easily changable point of view via mouse. It will also render (shaded) the object quickly. May be a bit pricey or overkill. I suspect several object editors will do the job also. -- Randell Jesup, Keeper of AmigaDos, Commodore Engineering. {uunet|rutgers}!cbmvax!jesup, jesup@cbmvax.commodore.com BIX: rjesup Disclaimer: Nothing I say is anything other than my personal opinion. Thus spake the Master Ninjei: "To program a million-line operating system is easy, to change a man's temperament is more difficult." (From "The Zen of Programming") ;-)