Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!spool.mu.edu!news.cs.indiana.edu!nstn.ns.ca!cs.dal.ca!ug.cs.dal.ca!dewolfe From: dewolfe@ug.cs.dal.ca (Anarchy for Peace) Newsgroups: comp.sys.amiga.graphics Subject: Re: QRT vs. DKB 2.10 Message-ID: <1991Apr6.230941.2585@cs.dal.ca> Date: 6 Apr 91 23:09:41 GMT Article-I.D.: cs.1991Apr6.230941.2585 References: Sender: news@cs.dal.ca (USENET News) Organization: Math, Stats & CS, Dalhousie University, Halifax, NS, Canada Lines: 49 Nntp-Posting-Host: ug.cs.dal.ca In article frank@morpheus.UUCP (Frank McPherson) writes: >-- >I'm getting interested in using one of the freely distributable ray tracers >to (can you imagine this?) do some ray tracing. I'd like to get some >opinions from people who use both of these programs. Which is better? >Why do you think it's better? between DKB and QRT, DKB is better because it does anti-aliasing, image-mapping and other neat stuff. QRT doesn't and also doesn't handle real complex textures >Specific issues I want to know about: > Which one is faster? QRT (stands for Quick Ray Tracer) > Which one is easier to use? Both about the same > Which one produces nicer-looking images? DKB > >If there are any other freely distributable ray tracers for the amiga which >I've missed, please inform me of my mistake. I have successfully ported Rayshade 3.0 and a beta version of Rayshade 4.0 I know, I've mentioned this before but for the following reasons, I'm not releasing the binaries. There are some bugs in the Lattice/SAS 68881 libraries and cones come up upside down because of this (works fine using the IEEE and lattice's own format). I'm going to release the binaries to comp.binaries in June when I get back from France, but the sources are going to be released to comp.sources.misc some time in the near future. I'm gonna wait until I have ported the Utah Raster toolkit (needed for image mapping) and have a GCC compiled math-co version. I have also (not quite successfully yet) ported VORT. Also in the works is the sipp polygon shading library. > >Anyway, if you have anything to say about these things, send me some email >and I'll summarize in a few days. > >Thanks, > >-- Frank McPherson INTERNET: emcphers@fox.cs.vt.edu -- -- Colin DeWolfe dewolfe@ug.cs.dal.ca