Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!lll-winken!ames!vsi1!zorch!xanthian From: xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: <1991Apr4.070030.21792@zorch.SF-Bay.ORG> Date: 4 Apr 91 07:00:30 GMT References: <1991Apr2.090315.27856@starnet.uucp> Organization: SF-Bay Public-Access Unix Lines: 19 sschaem@starnet.uucp (Stephan Schaem) writes: > And why would use a C compiler when you know you will never port your > code? Sorry, Stephen, but that's an argument for the other team. The quite successful Starflight 2 game has never been ported to the Amiga because it was written in a low level, non-standard language (a homebrew Forth), and no one has been found crazy enough to sign a contract to try to port it, even though the much less interesting Starflight 1 game sold respectably when ported to the Amiga. Fact is, a big part of the reward for doing a good game comes from porting it to other platforms, and you're a lot farther from that reward when your game is in 68000 assembler and the target machine runs an 80286. Kent, the man from xanth.