Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!wuarchive!udel!rochester!rutgers!cbmvax!cbmehq!cbmdeo!jsmami!jsmoller From: jsmoller@jsmami.UUCP (Jesper Steen Moller) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: <18ee5f05.ARN1268@jsmami.UUCP> Date: 4 Apr 91 03:30:17 GMT References: <1991Mar31.003933.1483@mintaka.lcs.mit.edu> <1991Apr1.020748.26863@mintaka.lcs.mit.edu> Reply-To: cbmehq!cbmdeo!jsmami!jsmoller (Jesper S. Moller) Followup-To: comp.sys.amiga.programmer Organization: Danish SofTech Lines: 27 In article , Mike Schwartz writes: Some thing just came to mind: > How many LINK, UNLK instructions do I unnecessarily have on my hard > disk? How much for all the hard disks in the Amiga community alone? > Terabytes? I often write programs that need to fit in small machines, > so I'd rather save tens of thousands of bytes in a (> 100K) program. How many fantazilliobytes of graphics, sound and intros do you think is taking up space on games flopies all around the world? And, these bytes often _have_ to be seen, _have_ to be heard, and _have_ to be loaded! Just my $0.02 (or less)! > Come on people, no flames for this, these are serious questions. Err - a bit out of subject, but not really a flame. Greets again, Jesper -- -- __ Jesper Steen Moller /// VOICE: +45 31 62 46 45 Maglemosevej 52 __ /// USENET: cbmehq!cbmdeo!jsmoller DK-2920 Charl \\\/// FIDONET: 2:231/84.45 Denmark \XX/