Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!crdgw1!uunet!overload!dillon From: dillon@overload.Berkeley.CA.US (Matthew Dillon) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part V (last) Message-ID: Date: 5 Apr 91 18:49:49 GMT References: <1991Apr4.065112.21496@zorch.SF-Bay.ORG> Organization: Not an Organization Lines: 52 In article <1991Apr4.065112.21496@zorch.SF-Bay.ORG> xanthian@zorch.SF-Bay.ORG (Kent Paul Dolan) writes: > > dillon@overload.Berkeley.CA.US (Matthew Dillon) writes: > >> Can you image doing arbitrary layers clipping entirely in assembly? >> What a waste of time! > >You don't know what pain is, Matt. > >(When _I_ was a kid, he continued, Pythonesquely:) > >I wrote aribitrary 3D six plane clipping, >in an arbitrary oblique perspective projection, >with real time dynamic motion, >in assembly language, >for installation in firmware > >Now _that's_ pain. I agree, _that_ *is* a pain! >No choice, either; the available HOL was too slow by a factor of three >in the given hardware. > >Ouch. Talk about masochism for a buck. 8-) >Compared to general 3D clipping in any language, I'll write 2D clipping >for you in hex, typing only with my toes, and feel glad for the chance >to do something easy for a change. > >;-) Yah, and 6502 hex codes and half the PET ROM rom addresses are *still* burned into my head! Never again will I go that far, it takes up too many brain cells! >Kent, the man from xanth. > >-- >This is all true, but the rest of the Monty Python routine might have to >be fudged a bit for effect. -Matt -- Matthew Dillon dillon@Overload.Berkeley.CA.US 891 Regal Rd. uunet.uu.net!overload!dillon Berkeley, Ca. 94708 USA