Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!samsung!olivea!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Lemmings - a tutorial Part IV Message-ID: <1991Apr9.184017.4983@starnet.uucp> Date: 9 Apr 91 18:40:17 GMT References: <8432@crash.cts.com> Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 26 Roger what do you do when you need to disk for virtual map?! (Virtual memory read or read/write..) Its HARD to share with the system and make things multitasking. Note: I didn't say impossible. The worstin my case was use all of the sprite dma in a intuition screen environment... The blitter is no problem if you write (in my case) a routine to monitor blitter usage to dissable before a blit overlaping my requested time come. I use only 1 page, and have everything syncronised.I dont use ANY interupt for the matter. My game use 99% of the first 512K, and was designed for 1meg... So I use the disk for maps.(around 570K). Also its CPU intensive.Not all the time... But on a 1/60 second basis I could need 100% of the chip bus. And there is so many little things with designing sutch game in a multitasking enviroment. Not all games are the same, and when you pass the limit you use all the resource at the fullest. So I more than beleive that its a memory problem, but a resource sharing problem.Running Sonix and Delux music worked? (dont even remenber:-) All I know is that I had couple of utilities like than that didn't runed because it needed the resource to itself.(Sprite, audio). And in a game you depand on those.