Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!usc!cs.utexas.edu!sun-barr!apple!motcsd!starnet!sschaem From: sschaem@starnet.uucp (Stephan Schaem) Newsgroups: comp.sys.amiga.programmer Subject: Re: Assembly Language & Programming Message-ID: <1991Apr9.204318.6798@starnet.uucp> Date: 9 Apr 91 20:43:18 GMT References: Organization: Starnet-Public Access UNIX-Los Altos,CA 415-949-3133, login:info Lines: 24 Well I find the contrary.Structure are easyer to handle/anderstand in ASM. (That for me people). I have more than 500K of source on my curent project.Of course this is not comment striped:-) And still have 178K of structure definition. The above is for the main part of the game.Not including the 8 other parts and utilites (bigger than the game). It's not 1 guy work also... But doesn't make things easyer:-) We change structure ALL the time, no problem! the only problem come when we have commented a structure has the element cant change order... But never happen really:-) look at CBM structure, the same happen with Y,X... I would say that programing technics can make a diference! look at your code during the years... I pretty mutch know that you can make C code unreadable! and even almost untoucable! (Not coded by a pro). The same can happne in ASM also, its still a language. I cant beleive people that know the 680x0 put it down for C?!? I would not need mutch to look like C...