Newsgroups: comp.sys.apple2 Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sol.ctr.columbia.edu!ira.uka.de!smurf!incom!spock From: spock@incom.incom.de (Martin Georg) Subject: Re: Halls of Montezuma (was: Re: VIDEO GAME RATINGS REPORT [APPLE]) Message-ID: <1991Apr6.230013.7456@incom.incom.de> Summary: Rating of Halls of Montezuma GS Keywords: IIgs, HOM, games, ratings Sender: spock@incom.de Organization: /usr/lib/news/Oorganization References: <8418@crash.cts.com> <14198@darkstar.ucsc.edu> Date: Sat, 6 Apr 1991 23:00:13 GMT I would like to add some comments about Halls of Montezuma GS: First of all, it's an ecellent implementation of a corps-level military strategy simulation. Every part that is needed in such a simulation is implemented in great detail and with the implemented "Warplan" scenario editor, you get a very deep and impressive power for creating your own szenarios. If you've seem some misscaled fonts on your, IIgs, you haven't installed the right fonts in your system. I run HOM off my harddisk (it's not copy protected) and it has very nice and correctly scaled fonts there - I think they are Helvetica or Geneva ... Right, the game is not too fast and accesses the disk from time to time. On the other side, a serious IIgs system needs 2MB of RAM, a harddisk and a accelerator to use high-level IIgs-software. And on such systems, HOM runs very nice. BTW, I think that HOM is a highly complex simulation and needs some processing power! Sorry, you unknown user (will we ever know you name???), but your comments about Halls of Montezuma GS are fully missing the point. It seems that you don't have the right system to use it or were not fully able to understand the nature of that program. Martin Georg Frankfurt, Germany GEnie: A2.Martin (Visit Category 28!) (AUGE e.V., Apple IIgs SIG, Germany) ----> Apple II forever! <----