Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!uwm.edu!bionet!agate!cyclone.Berkeley.EDU!kawakami From: kawakami@cyclone.Berkeley.EDU (John Kawakami) Newsgroups: comp.sys.atari.st Subject: Re: union demo 2 Message-ID: <1991Apr7.095942.1761@agate.berkeley.edu> Date: 7 Apr 91 09:59:42 GMT References: <40919@cup.portal.com> <1991Apr05.082347.2154@ecst.csuchico.edu> <1991Apr5.202600.7995@wam.umd.edu> Sender: usenet@agate.berkeley.edu (USENET Administrator) Organization: UC Berkeley Open Computing Facility Lines: 19 In article <1991Apr5.202600.7995@wam.umd.edu> dmb@wam.umd.edu (David M. Baggett) writes: >It's as though the authors only spend much time on the "nifty hack" >parts of the demos -- the routine that puts 522 colors on the screen or >whatever, and then just do a half-baked job on the rest. It doesn't >take much work to make a well-behaved program, but it requires a kind >of discipline I guess. >Dave Baggett >dmb%wam.umd.edu@uunet.uu.net Facts is facts, and the fact is, most of the fun in programming (at least from what I've seen) is in getting the program/function to work right, and squeezing in as many "features" as possible. Careful design and a good user interface take a back seat. John Kawakami kawakami@ocf.berkeley.edu Amateur Crank! ucbvax!ocf.berkeley.edu!kawakami