Path: utzoo!utgpu!news-server.csri.toronto.edu!cs.utexas.edu!uunet!math.fu-berlin.de!uniol!unido!rwthinf!ikki!wolfram From: wolfram@ikki.informatik.rwth-aachen.de (Wolfram Roesler) Newsgroups: comp.sys.atari.st Subject: Re: Background graphics. Message-ID: Date: 9 Apr 91 13:08:04 GMT References: <1991Feb14.182535.21132@cs.city.ac.uk> Sender: news@rwthinf.UUCP Lines: 15 dh108@cs.city.ac.uk (KEATES M G) writes: >Has anyone 'extracted' graphics from commerical games that they >could send me? Quite some time ago I have written a program for the 8bit to do right that, extract picture data from program disks. I did it by copying sector after sector into the screen memory. This should work on the ST as well if the picture data ist stored in bitmap format. Wont work of course with compressed pictures. In this case your program could scan the disk for magic numbers used by the various picture formats and extract the following data to a seperate file, then use guck or a similar multi-format browser to see if you actually caught a picture.