Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!hp-pcd!hpcvra.cv.hp.com!rnews!hpcvbbs!akcs.zoom From: akcs.zoom@hpcvbbs.UUCP (Erin Catto) Newsgroups: comp.sys.handhelds Subject: Re: chip 2.25 question Message-ID: <27fb2ec9:2595.1comp.sys.handhelds;1@hpcvbbs.UUCP> Date: 4 Apr 91 14:40:03 GMT References: <4747@gumby.Altos.COM> Lines: 10 Hey Steve, I'm currently writing a CHIP 48 game. I write the instructions in Wicke's ASC format. Just look at an ASC encoding of a game to figure out the byte ordering. The first five digits are identify the object as a string, so they're always the same on any CHIP 48 program. The next five digits is the hex size (bytes) of the on line listing without prefix or suffix. The last four characters is the checksum of the resulting object. Anyway, commands are entered as follows: 8XY6 => X86Y . I don't know about the 'Y' and luckily I haven't had to use it. Zoom