Path: utzoo!utgpu!news-server.csri.toronto.edu!turing.toronto.edu!ruhtra Newsgroups: comp.sys.handhelds From: ruhtra@turing.toronto.edu (Arthur Tateishi) Subject: Re: Tetris3 for the HP48sx, Bugs Message-ID: <1991Apr5.005226.7070@jarvis.csri.toronto.edu> Organization: CSRI, University of Toronto References: <5924.27F90739@wolf.sublink.org> Date: 5 Apr 91 05:52:26 GMT Lines: 22 (For some reason mail to Falco bounced so I thought I'd post my thoughts re the next tetris release) Guess what! I had two really boring classes today, too. I figured out those two bugs you mentioned(starting level and DROP before SHLV) but I have some requests for the next version. First, add INFLP after the HALT in RK2. This will hold the game after resuming. Otherwise, you don't have time to evaluate the dire circumstances you were in when you paused. Second, also in RK2, a Hold Command. ie add 22 to the key list and INFLP to the end of the command list in RK2. Alternatively, you could reassign P back to this simple pause and assign S as "Save and go to stack". arthur -- Red Alert. -- Q, "Deja Q", stardate 43539.1 Arthur Tateishi g9ruhtra@zero.cdf.utoronto.edu