Path: utzoo!utgpu!news-server.csri.toronto.edu!rpi!zaphod.mps.ohio-state.edu!sdd.hp.com!hplabs!hpcc05!hpsgm2!ngsl From: ngsl@hpsgm2.sgp.hp.com (Shuh Lit Ng) Newsgroups: comp.sys.handhelds Subject: Re: Black Box game for the HP-48SX Message-ID: <210003@hpsgm2.sgp.hp.com> Date: 5 Apr 91 00:46:54 GMT References: <1991Mar30.100309.8447@metro.ucc.su.OZ.AU> Organization: HP Singapore Lines: 18 There is one other rule that you forgot to mention: When an atom is at the edge of the box, a ray on either sides of the atom will be reflected. This feature is not very well taken care of in the 48 program, because the ray does not get reflected back to its original path, but instead goes to the adjacent row/column. Can this be corrected? Also, it'll be super if the option of number of atoms and rays are given to the user, just like the original. I know the size of the box is limited to the 48 screen, but maybe the width can span wider than 8 columns? All in all, a great effort! Thanx.